Shadowrun 5e optimized character sheet4/17/2024 But BP are so scarce, I always take 35 negative. There are so many useful positive qualities, I almost always take 35 points, or close to it. High connection means they do the most for you, and you can scrimp on BP for loyalty if you don't mind paying for their help / increasing loyalty through RP. Grenade launchers (I favor narcoject + DMSO splash grenades) can be the easiest to hit with, but don't forget the Airburst link or people can leave the area before they explode.įor contacts, I find 6/1 to be the best value. If you're not, look for something that just has to hit, like stick-n-shock. If your character has good combat stats, look for automatic bursts / high damage weapons (combat axe). I look for bonuses like -2 to detecting objects hidden under (long coat) or -4 to perceive the character (ruthenium). Unless you have a plan for avoiding combat entirely, try to get as many passes as you can, a high dodge pool (especially reaction + bonuses that apply without declaring a dodge action), and high armor.įor armor, use a combination of Form-fitting (which combines with other armor but only encumbers by half), softwoven armor (which reduces the encumbrance of the higher value by your strenth, and SecureTech PPP to balance out ballistic / impact. 6 worth of cyberware would be almost the most you could squeeze into 1 point of essence loss. Mathematically, the closer you can get them to even, the more you'll benefit from the discount. Also, combine bio and cyber to get at 50% essence discount on whichever is lower. SURGE in particular is great value, except for the -3 to perception rolls against you from DS.įew characters would not benefit from 1 essence worth of 'ware.įor ware, keep in mind that -.1 essence loses you no more magic/resonance than 1.0. 20BP of quality, Distinctive style, or essence loss. Exceptional Attribute, SURGE, or Genetic Optimization, then, are particularly valuable because they raise the augmented maximum. Your maximum attribute score, in turn, is limited by your base. So when I'm going for 21+, I make sure to focus on raising my actual attribute or ability, in addition to bonus dice. Your dice pool (at least in Missions) is limited to 20 dice or 2*(attribute+ability), whichever is higher. Hence the adage, anything a mundane can do, and adept can do with +5 dice. Magic and bio/cyber-ware are the two main ways of increasing your pools without spending a bunch of BP. Any of these could help me get more dice in my charisma, which would affect both my social skills and my drain soaking. Finally, if I can cast spells I can use Improved Attribute (Charisma). Similarly I can raise it with Exceptional Attribute or SURGE. For charisma, I have a couple options on raising the stat. Rather than being so-so at 10 things, I want as many dice as possible in my one, then a second, etc. Both roles use charisma, so that gives me something to focus on. My current character, as an example, is a face / charisma-traditioned magician. I generally start with a synergy of some sort. If you're a mage, your drain stat is important. If you're tech focused, bonuses to logic-linked skills are important. If your character is combat-focused, agility is important. Because Build Points (BP) have a flat cost, and karma point costs increase with level, I like my characters to start out heavily emphasizing a niche, and then growing more diverse over time.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |